Haunter Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Haunter catch odds
Haunter is Ghost / Poison type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Haunter capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 27 | 13 | 22.37 | 11.47 |
| 5 | 264 | 41 | 69.08 | 35.41 |
| 10 | 561 | 60 | 100.56 | 51.55 |
| 15 | 841 | 73 | 123.14 | 63.12 |
| 20 | 1,121 | 85 | 142.18 | 72.88 |
| 25 | 1,402 | 95 | 158.97 | 81.49 |
| 30 | 1,683 | 104 | 174.14 | 89.27 |
| 35 | 1,823 | 108 | 181.25 | 92.91 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.