Weavile Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Weavile catch odds
Weavile is Dark / Ice type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Weavile capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 42 | 17 | 24.25 | 17.48 |
| 5 | 405 | 54 | 74.88 | 53.99 |
| 10 | 858 | 79 | 109.01 | 78.59 |
| 15 | 1,288 | 96 | 133.49 | 96.24 |
| 20 | 1,717 | 111 | 154.13 | 111.12 |
| 25 | 2,146 | 124 | 172.33 | 124.24 |
| 30 | 2,576 | 136 | 188.78 | 136.10 |
| 35 | 2,790 | 142 | 196.48 | 141.65 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.