Vileplume Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Vileplume catch odds
Vileplume is Grass / Poison type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Vileplume capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 36 | 18 | 20.40 | 17.11 |
| 5 | 345 | 56 | 62.98 | 52.83 |
| 10 | 731 | 82 | 91.68 | 76.90 |
| 15 | 1,097 | 101 | 112.27 | 94.17 |
| 20 | 1,462 | 117 | 129.64 | 108.73 |
| 25 | 1,828 | 130 | 144.94 | 121.56 |
| 30 | 2,194 | 143 | 158.78 | 133.17 |
| 35 | 2,377 | 149 | 165.26 | 138.60 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.