Vibrava Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Vibrava catch odds
Vibrava is Ground / Dragon type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Vibrava capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 17 | 14 | 14.01 | 10.72 |
| 5 | 165 | 44 | 43.25 | 33.09 |
| 10 | 350 | 64 | 62.95 | 48.17 |
| 15 | 525 | 78 | 77.09 | 58.98 |
| 20 | 699 | 90 | 89.01 | 68.10 |
| 25 | 875 | 101 | 99.52 | 76.14 |
| 30 | 1,050 | 111 | 109.02 | 83.41 |
| 35 | 1,137 | 115 | 113.47 | 86.82 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.