Ting-Lu Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Ting-Lu catch odds
Ting-Lu is Dark / Ground type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Ting-Lu capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 49 | 31 | 19.65 | 20.49 |
| 5 | 476 | 97 | 60.66 | 63.27 |
| 10 | 1,009 | 141 | 88.30 | 92.11 |
| 15 | 1,514 | 173 | 108.14 | 112.79 |
| 20 | 2,018 | 200 | 124.86 | 130.23 |
| 25 | 2,523 | 224 | 139.60 | 145.61 |
| 30 | 3,028 | 245 | 152.93 | 159.51 |
| 35 | 3,280 | 255 | 159.17 | 166.02 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.