Steelix Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Steelix catch odds
Steelix is Steel / Ground type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Steelix capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 34 | 18 | 15.32 | 26.98 |
| 5 | 325 | 56 | 47.31 | 83.30 |
| 10 | 690 | 82 | 68.87 | 121.26 |
| 15 | 1,034 | 101 | 84.34 | 148.49 |
| 20 | 1,379 | 117 | 97.38 | 171.45 |
| 25 | 1,724 | 130 | 108.87 | 191.70 |
| 30 | 2,069 | 143 | 119.27 | 210.00 |
| 35 | 2,242 | 149 | 124.13 | 218.57 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.