Solrock Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Solrock catch odds
Solrock is Rock / Psychic type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Solrock capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 32 | 20 | 18.14 | 15.79 |
| 5 | 314 | 64 | 56.02 | 48.76 |
| 10 | 665 | 93 | 81.54 | 70.98 |
| 15 | 997 | 114 | 99.86 | 86.92 |
| 20 | 1,330 | 132 | 115.30 | 100.36 |
| 25 | 1,662 | 148 | 128.91 | 112.21 |
| 30 | 1,995 | 162 | 141.22 | 122.93 |
| 35 | 2,161 | 169 | 146.98 | 127.94 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.