Sneasler Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Sneasler catch odds
Sneasler is Fighting / Poison type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Sneasler capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 45 | 19 | 25.76 | 16.26 |
| 5 | 434 | 59 | 79.53 | 50.21 |
| 10 | 921 | 86 | 115.77 | 73.09 |
| 15 | 1,381 | 106 | 141.77 | 89.51 |
| 20 | 1,841 | 122 | 163.69 | 103.35 |
| 25 | 2,302 | 136 | 183.01 | 115.55 |
| 30 | 2,762 | 149 | 200.49 | 126.58 |
| 35 | 2,992 | 156 | 208.67 | 131.75 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.