Sneasel Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
Loading calculator controls…
Estimating Sneasel catch odds
Sneasel is Dark / Ice type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Sneasel capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 29 | 15 | 19.18 | 15.13 |
| 5 | 276 | 46 | 59.21 | 46.73 |
| 10 | 586 | 68 | 86.19 | 68.02 |
| 15 | 879 | 83 | 105.55 | 83.30 |
| 20 | 1,172 | 96 | 121.87 | 96.18 |
| 25 | 1,465 | 107 | 136.26 | 107.54 |
| 30 | 1,758 | 117 | 149.27 | 117.80 |
| 35 | 1,904 | 122 | 155.36 | 122.61 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.