Smoliv Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Smoliv catch odds
Smoliv is Grass / Normal type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Smoliv capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 12 | 12 | 10.81 | 9.78 |
| 5 | 115 | 39 | 33.38 | 30.19 |
| 10 | 244 | 57 | 48.59 | 43.94 |
| 15 | 366 | 70 | 59.50 | 53.81 |
| 20 | 488 | 81 | 68.70 | 62.13 |
| 25 | 610 | 90 | 76.81 | 69.47 |
| 30 | 732 | 99 | 84.15 | 76.10 |
| 35 | 793 | 103 | 87.58 | 79.20 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.