Slowpoke Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Slowpoke catch odds
Slowpoke is Water / Psychic type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Slowpoke capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 17 | 20 | 11.66 | 10.62 |
| 5 | 165 | 64 | 35.99 | 32.80 |
| 10 | 350 | 93 | 52.39 | 47.74 |
| 15 | 525 | 114 | 64.16 | 58.47 |
| 20 | 700 | 132 | 74.08 | 67.51 |
| 25 | 876 | 148 | 82.82 | 75.48 |
| 30 | 1,051 | 162 | 90.73 | 82.68 |
| 35 | 1,139 | 169 | 94.43 | 86.06 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.