Slowking Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Slowking catch odds
Slowking is Water / Psychic type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Slowking capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 36 | 21 | 18.05 | 18.33 |
| 5 | 343 | 67 | 55.73 | 56.60 |
| 10 | 727 | 97 | 81.12 | 82.39 |
| 15 | 1,090 | 119 | 99.34 | 100.89 |
| 20 | 1,454 | 137 | 114.70 | 116.49 |
| 25 | 1,817 | 154 | 128.24 | 130.25 |
| 30 | 2,181 | 169 | 140.49 | 142.68 |
| 35 | 2,363 | 175 | 146.22 | 148.50 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.