Skrelp Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Skrelp catch odds
Skrelp is Poison / Water type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Skrelp capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 15 | 14 | 11.66 | 11.66 |
| 5 | 143 | 44 | 35.99 | 35.99 |
| 10 | 303 | 64 | 52.39 | 52.39 |
| 15 | 455 | 78 | 64.16 | 64.16 |
| 20 | 607 | 90 | 74.08 | 74.08 |
| 25 | 759 | 101 | 82.82 | 82.82 |
| 30 | 911 | 111 | 90.73 | 90.73 |
| 35 | 987 | 115 | 94.43 | 94.43 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.