Sizzlipede Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Sizzlipede catch odds
Sizzlipede is Fire / Bug type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Sizzlipede capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 14 | 14 | 12.50 | 9.87 |
| 5 | 141 | 44 | 38.60 | 30.48 |
| 10 | 299 | 64 | 56.19 | 44.36 |
| 15 | 449 | 78 | 68.81 | 54.33 |
| 20 | 599 | 90 | 79.45 | 62.73 |
| 25 | 749 | 101 | 88.84 | 70.13 |
| 30 | 899 | 111 | 97.32 | 76.83 |
| 35 | 974 | 115 | 101.29 | 79.96 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.