Sigilyph Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Sigilyph catch odds
Sigilyph is Psychic / Flying type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Sigilyph capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 36 | 17 | 20.59 | 17.11 |
| 5 | 343 | 55 | 63.56 | 52.83 |
| 10 | 728 | 80 | 92.53 | 76.90 |
| 15 | 1,093 | 98 | 113.31 | 94.17 |
| 20 | 1,457 | 114 | 130.83 | 108.73 |
| 25 | 1,821 | 127 | 146.28 | 121.56 |
| 30 | 2,186 | 139 | 160.24 | 133.17 |
| 35 | 2,368 | 145 | 166.78 | 138.60 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.