Shuckle Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Shuckle catch odds
Shuckle is Bug / Rock type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Shuckle capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 10 | 10 | 3.01 | 38.63 |
| 5 | 54 | 29 | 9.29 | 119.29 |
| 10 | 115 | 42 | 13.52 | 173.65 |
| 15 | 173 | 51 | 16.56 | 212.65 |
| 20 | 231 | 59 | 19.12 | 245.53 |
| 25 | 289 | 66 | 21.37 | 274.52 |
| 30 | 347 | 73 | 23.41 | 300.73 |
| 35 | 376 | 76 | 24.37 | 313.00 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.