Shiinotic Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Shiinotic catch odds
Shiinotic is Grass / Fairy type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Shiinotic capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 26 | 15 | 15.89 | 17.20 |
| 5 | 251 | 49 | 49.05 | 53.12 |
| 10 | 532 | 71 | 71.40 | 77.32 |
| 15 | 797 | 87 | 87.44 | 94.68 |
| 20 | 1,063 | 101 | 100.96 | 109.32 |
| 25 | 1,329 | 113 | 112.88 | 122.23 |
| 30 | 1,595 | 124 | 123.66 | 133.90 |
| 35 | 1,728 | 129 | 128.70 | 139.37 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.