Shieldon Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Shieldon catch odds
Shieldon is Rock / Steel type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Shieldon capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 12 | 10 | 8.55 | 19.74 |
| 5 | 120 | 33 | 26.41 | 60.95 |
| 10 | 254 | 49 | 38.45 | 88.73 |
| 15 | 381 | 60 | 47.08 | 108.65 |
| 20 | 509 | 69 | 54.36 | 125.45 |
| 25 | 636 | 78 | 60.78 | 140.27 |
| 30 | 763 | 85 | 66.58 | 153.66 |
| 35 | 827 | 89 | 69.30 | 159.93 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.