Sealeo Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Sealeo catch odds
Sealeo is Ice / Water type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Sealeo capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 24 | 20 | 14.29 | 13.82 |
| 5 | 231 | 64 | 44.12 | 42.67 |
| 10 | 490 | 93 | 64.22 | 62.11 |
| 15 | 735 | 114 | 78.64 | 76.06 |
| 20 | 979 | 132 | 90.80 | 87.82 |
| 25 | 1,225 | 148 | 101.53 | 98.19 |
| 30 | 1,470 | 162 | 111.22 | 107.56 |
| 35 | 1,592 | 169 | 115.76 | 111.95 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.