Scyther Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Scyther catch odds
Scyther is Bug / Flying type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Scyther capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 38 | 17 | 21.90 | 17.39 |
| 5 | 365 | 54 | 67.63 | 53.70 |
| 10 | 773 | 79 | 98.44 | 78.16 |
| 15 | 1,160 | 96 | 120.55 | 95.72 |
| 20 | 1,546 | 111 | 139.19 | 110.52 |
| 25 | 1,933 | 124 | 155.63 | 123.57 |
| 30 | 2,320 | 136 | 170.49 | 135.36 |
| 35 | 2,513 | 142 | 177.44 | 140.89 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.