Scovillain Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Scovillain catch odds
Scovillain is Grass / Fire type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Scovillain capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 32 | 16 | 21.71 | 13.63 |
| 5 | 312 | 51 | 67.05 | 42.09 |
| 10 | 662 | 75 | 97.60 | 61.26 |
| 15 | 993 | 92 | 119.52 | 75.02 |
| 20 | 1,324 | 106 | 138.00 | 86.62 |
| 25 | 1,655 | 118 | 154.29 | 96.85 |
| 30 | 1,986 | 130 | 169.02 | 106.10 |
| 35 | 2,152 | 135 | 175.92 | 110.43 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.