Scizor Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Scizor catch odds
Scizor is Bug / Steel type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Scizor capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 42 | 17 | 23.59 | 18.42 |
| 5 | 404 | 54 | 72.85 | 56.89 |
| 10 | 857 | 79 | 106.05 | 82.81 |
| 15 | 1,286 | 96 | 129.87 | 101.41 |
| 20 | 1,714 | 111 | 149.95 | 117.09 |
| 25 | 2,143 | 124 | 167.65 | 130.92 |
| 30 | 2,572 | 136 | 183.66 | 143.41 |
| 35 | 2,786 | 142 | 191.15 | 149.27 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.