Sandile Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Sandile catch odds
Sandile is Ground / Dark type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Sandile capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 14 | 14 | 13.82 | 7.90 |
| 5 | 139 | 44 | 42.67 | 24.38 |
| 10 | 296 | 64 | 62.11 | 35.49 |
| 15 | 444 | 78 | 76.06 | 43.46 |
| 20 | 592 | 90 | 87.82 | 50.18 |
| 25 | 741 | 101 | 98.19 | 56.11 |
| 30 | 889 | 111 | 107.56 | 61.46 |
| 35 | 963 | 115 | 111.95 | 63.97 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.