Salazzle Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Salazzle catch odds
Salazzle is Poison / Fire type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Salazzle capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 35 | 17 | 22.84 | 13.63 |
| 5 | 334 | 53 | 70.53 | 42.09 |
| 10 | 708 | 77 | 102.67 | 61.26 |
| 15 | 1,062 | 95 | 125.73 | 75.02 |
| 20 | 1,416 | 109 | 145.17 | 86.62 |
| 25 | 1,770 | 122 | 162.31 | 96.85 |
| 30 | 2,125 | 134 | 177.80 | 106.10 |
| 35 | 2,302 | 140 | 185.06 | 110.43 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.