Roselia Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Roselia catch odds
Roselia is Grass / Poison type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Roselia capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 26 | 14 | 18.89 | 13.72 |
| 5 | 252 | 44 | 58.34 | 42.38 |
| 10 | 534 | 64 | 84.92 | 61.69 |
| 15 | 801 | 78 | 104.00 | 75.54 |
| 20 | 1,068 | 90 | 120.08 | 87.22 |
| 25 | 1,335 | 101 | 134.25 | 97.52 |
| 30 | 1,603 | 111 | 147.07 | 106.83 |
| 35 | 1,736 | 115 | 153.07 | 111.19 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.