Revavroom Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Revavroom catch odds
Revavroom is Steel / Poison type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Revavroom capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 41 | 19 | 22.94 | 17.20 |
| 5 | 398 | 59 | 70.82 | 53.12 |
| 10 | 843 | 86 | 103.09 | 77.32 |
| 15 | 1,265 | 106 | 126.24 | 94.68 |
| 20 | 1,686 | 122 | 145.77 | 109.32 |
| 25 | 2,108 | 136 | 162.98 | 122.23 |
| 30 | 2,530 | 149 | 178.53 | 133.90 |
| 35 | 2,740 | 156 | 185.82 | 139.37 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.