Relicanth Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Relicanth catch odds
Relicanth is Water / Rock type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Relicanth capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 35 | 22 | 16.64 | 20.49 |
| 5 | 341 | 69 | 51.37 | 63.27 |
| 10 | 722 | 101 | 74.78 | 92.11 |
| 15 | 1,083 | 124 | 91.58 | 112.79 |
| 20 | 1,444 | 143 | 105.74 | 130.23 |
| 25 | 1,806 | 160 | 118.22 | 145.61 |
| 30 | 2,167 | 175 | 129.51 | 159.51 |
| 35 | 2,348 | 182 | 134.80 | 166.02 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.