Pyroar Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Pyroar catch odds
Pyroar is Fire / Normal type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Pyroar capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 39 | 20 | 22.18 | 15.42 |
| 5 | 373 | 62 | 68.50 | 47.60 |
| 10 | 791 | 90 | 99.71 | 69.29 |
| 15 | 1,186 | 111 | 122.10 | 84.85 |
| 20 | 1,581 | 128 | 140.99 | 97.97 |
| 25 | 1,977 | 143 | 157.63 | 109.54 |
| 30 | 2,372 | 157 | 172.68 | 120.00 |
| 35 | 2,570 | 163 | 179.73 | 124.90 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.