Phantump Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Phantump catch odds
Phantump is Ghost / Grass type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Phantump capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 15 | 13 | 13.16 | 11.09 |
| 5 | 151 | 40 | 40.63 | 34.25 |
| 10 | 321 | 59 | 59.15 | 49.86 |
| 15 | 481 | 72 | 72.44 | 61.05 |
| 20 | 642 | 83 | 83.64 | 70.49 |
| 25 | 802 | 93 | 93.51 | 78.82 |
| 30 | 963 | 102 | 102.44 | 86.34 |
| 35 | 1,043 | 106 | 106.62 | 89.86 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.