Overqwil Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Overqwil catch odds
Overqwil is Dark / Poison type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Overqwil capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 41 | 20 | 22.28 | 17.48 |
| 5 | 397 | 61 | 68.79 | 53.99 |
| 10 | 842 | 89 | 100.13 | 78.59 |
| 15 | 1,262 | 110 | 122.62 | 96.24 |
| 20 | 1,683 | 127 | 141.58 | 111.12 |
| 25 | 2,104 | 142 | 158.30 | 124.24 |
| 30 | 2,525 | 155 | 173.41 | 136.10 |
| 35 | 2,735 | 162 | 180.49 | 141.65 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.