Numel Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Numel catch odds
Numel is Fire / Ground type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Numel capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 14 | 15 | 12.60 | 8.84 |
| 5 | 142 | 49 | 38.89 | 27.28 |
| 10 | 302 | 71 | 56.62 | 39.72 |
| 15 | 453 | 87 | 69.33 | 48.64 |
| 20 | 604 | 101 | 80.05 | 56.16 |
| 25 | 755 | 113 | 89.50 | 62.79 |
| 30 | 906 | 124 | 98.05 | 68.78 |
| 35 | 982 | 129 | 102.05 | 71.59 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.