Marshtomp Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Marshtomp catch odds
Marshtomp is Water / Ground type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Marshtomp capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 25 | 17 | 16.07 | 13.91 |
| 5 | 239 | 54 | 49.63 | 42.96 |
| 10 | 507 | 79 | 72.25 | 62.53 |
| 15 | 761 | 96 | 88.47 | 76.57 |
| 20 | 1,015 | 111 | 102.16 | 88.42 |
| 25 | 1,269 | 124 | 114.22 | 98.85 |
| 30 | 1,523 | 136 | 125.12 | 108.29 |
| 35 | 1,649 | 142 | 130.23 | 112.71 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.