Marshadow Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Marshadow catch odds
Marshadow is Fighting / Ghost type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Marshadow capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 52 | 20 | 26.32 | 19.27 |
| 5 | 503 | 64 | 81.27 | 59.50 |
| 10 | 1,066 | 93 | 118.30 | 86.61 |
| 15 | 1,599 | 114 | 144.87 | 106.07 |
| 20 | 2,131 | 132 | 167.27 | 122.47 |
| 25 | 2,664 | 148 | 187.02 | 136.93 |
| 30 | 3,197 | 162 | 204.88 | 150.00 |
| 35 | 3,464 | 169 | 213.24 | 156.12 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.