Magneton Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Magneton catch odds
Magneton is Electric / Steel type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Magneton capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 35 | 14 | 22.37 | 17.30 |
| 5 | 335 | 44 | 69.08 | 53.41 |
| 10 | 710 | 64 | 100.56 | 77.74 |
| 15 | 1,065 | 78 | 123.14 | 95.20 |
| 20 | 1,420 | 90 | 142.18 | 109.92 |
| 25 | 1,775 | 101 | 158.97 | 122.90 |
| 30 | 2,130 | 111 | 174.14 | 134.63 |
| 35 | 2,308 | 115 | 181.25 | 140.13 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.