Magnemite Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Magnemite catch odds
Magnemite is Electric / Steel type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Magnemite capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 19 | 10 | 16.92 | 12.78 |
| 5 | 183 | 31 | 52.24 | 39.47 |
| 10 | 389 | 45 | 76.05 | 57.46 |
| 15 | 583 | 55 | 93.13 | 70.37 |
| 20 | 778 | 64 | 107.53 | 81.25 |
| 25 | 973 | 72 | 120.23 | 90.84 |
| 30 | 1,167 | 79 | 131.71 | 99.51 |
| 35 | 1,265 | 82 | 137.08 | 103.57 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.