Ludicolo Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Ludicolo catch odds
Ludicolo is Water / Grass type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Ludicolo capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 32 | 19 | 17.67 | 17.95 |
| 5 | 313 | 59 | 54.57 | 55.44 |
| 10 | 664 | 86 | 79.43 | 80.70 |
| 15 | 995 | 106 | 97.27 | 98.82 |
| 20 | 1,327 | 122 | 112.31 | 114.10 |
| 25 | 1,659 | 136 | 125.57 | 127.58 |
| 30 | 1,991 | 149 | 137.56 | 139.75 |
| 35 | 2,157 | 156 | 143.17 | 145.46 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.