Lombre Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Lombre catch odds
Lombre is Water / Grass type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Lombre capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 16 | 15 | 11.94 | 12.60 |
| 5 | 161 | 49 | 36.86 | 38.89 |
| 10 | 342 | 71 | 53.66 | 56.62 |
| 15 | 513 | 87 | 65.71 | 69.33 |
| 20 | 684 | 101 | 75.87 | 80.05 |
| 25 | 855 | 113 | 84.83 | 89.50 |
| 30 | 1,026 | 124 | 92.93 | 98.05 |
| 35 | 1,111 | 129 | 96.72 | 102.05 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.