Kingambit Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
Loading calculator controls…
Estimating Kingambit catch odds
Kingambit is Dark / Steel type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Kingambit capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 51 | 22 | 23.78 | 20.49 |
| 5 | 487 | 69 | 73.43 | 63.27 |
| 10 | 1,033 | 101 | 106.89 | 92.11 |
| 15 | 1,549 | 124 | 130.90 | 112.79 |
| 20 | 2,065 | 143 | 151.14 | 130.23 |
| 25 | 2,581 | 160 | 168.99 | 145.61 |
| 30 | 3,098 | 175 | 185.12 | 159.51 |
| 35 | 3,356 | 182 | 192.68 | 166.02 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.