Jumpluff Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Jumpluff catch odds
Jumpluff is Grass / Flying type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Jumpluff capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 23 | 18 | 12.50 | 18.61 |
| 5 | 220 | 56 | 38.60 | 57.47 |
| 10 | 467 | 82 | 56.19 | 83.66 |
| 15 | 701 | 101 | 68.81 | 102.44 |
| 20 | 935 | 117 | 79.45 | 118.29 |
| 25 | 1,168 | 130 | 88.84 | 132.25 |
| 30 | 1,402 | 143 | 97.32 | 144.88 |
| 35 | 1,519 | 149 | 101.29 | 150.79 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.