Jellicent Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
Loading calculator controls…
Estimating Jellicent catch odds
Jellicent is Water / Ghost type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Jellicent capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 33 | 22 | 16.36 | 18.14 |
| 5 | 315 | 69 | 50.50 | 56.02 |
| 10 | 668 | 101 | 73.52 | 81.54 |
| 15 | 1,002 | 124 | 90.03 | 99.86 |
| 20 | 1,336 | 143 | 103.95 | 115.30 |
| 25 | 1,670 | 160 | 116.22 | 128.91 |
| 30 | 2,004 | 175 | 127.32 | 141.22 |
| 35 | 2,171 | 182 | 132.51 | 146.98 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.