Infernape Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Infernape catch odds
Infernape is Fire / Fighting type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Infernape capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 37 | 18 | 22.28 | 15.60 |
| 5 | 361 | 57 | 68.79 | 48.18 |
| 10 | 766 | 83 | 100.13 | 70.14 |
| 15 | 1,150 | 102 | 122.62 | 85.89 |
| 20 | 1,533 | 118 | 141.58 | 99.17 |
| 25 | 1,916 | 132 | 158.30 | 110.88 |
| 30 | 2,300 | 144 | 173.41 | 121.46 |
| 35 | 2,491 | 150 | 180.49 | 126.42 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.