Incineroar Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Incineroar catch odds
Incineroar is Fire / Dark type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Incineroar capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 42 | 21 | 21.53 | 17.86 |
| 5 | 404 | 67 | 66.47 | 55.15 |
| 10 | 856 | 97 | 96.75 | 80.28 |
| 15 | 1,284 | 119 | 118.48 | 98.30 |
| 20 | 1,712 | 137 | 136.80 | 113.51 |
| 25 | 2,140 | 154 | 152.96 | 126.91 |
| 30 | 2,568 | 169 | 167.56 | 139.02 |
| 35 | 2,782 | 175 | 174.40 | 144.70 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.