Houndoom Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
Loading calculator controls…
Estimating Houndoom catch odds
Houndoom is Dark / Fire type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Houndoom capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 37 | 18 | 22.47 | 14.95 |
| 5 | 355 | 56 | 69.37 | 46.15 |
| 10 | 753 | 82 | 100.98 | 67.18 |
| 15 | 1,129 | 101 | 123.66 | 82.27 |
| 20 | 1,505 | 117 | 142.78 | 94.99 |
| 25 | 1,882 | 130 | 159.64 | 106.20 |
| 30 | 2,258 | 143 | 174.88 | 116.34 |
| 35 | 2,447 | 149 | 182.01 | 121.09 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.