Hoppip Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Hoppip catch odds
Hoppip is Grass / Flying type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Hoppip capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 10 | 11 | 7.71 | 10.25 |
| 5 | 80 | 36 | 23.80 | 31.64 |
| 10 | 171 | 53 | 34.65 | 46.05 |
| 15 | 257 | 65 | 42.43 | 56.40 |
| 20 | 342 | 75 | 48.99 | 65.12 |
| 25 | 428 | 84 | 54.77 | 72.80 |
| 30 | 514 | 92 | 60.00 | 79.76 |
| 35 | 557 | 95 | 62.45 | 83.01 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.