Ho-Oh Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Ho-Oh catch odds
Ho-Oh is Fire / Flying type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Ho-Oh capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 54 | 21 | 23.88 | 24.35 |
| 5 | 521 | 66 | 73.72 | 75.17 |
| 10 | 1,104 | 96 | 107.32 | 109.43 |
| 15 | 1,655 | 118 | 131.42 | 134.01 |
| 20 | 2,207 | 136 | 151.74 | 154.73 |
| 25 | 2,759 | 152 | 169.66 | 172.99 |
| 30 | 3,311 | 167 | 185.85 | 189.51 |
| 35 | 3,587 | 174 | 193.44 | 197.25 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.