Helioptile Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Helioptile catch odds
Helioptile is Electric / Normal type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Helioptile capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 13 | 13 | 12.22 | 8.74 |
| 5 | 125 | 41 | 37.73 | 26.99 |
| 10 | 266 | 59 | 54.93 | 39.29 |
| 15 | 399 | 73 | 67.26 | 48.12 |
| 20 | 533 | 84 | 77.66 | 55.56 |
| 25 | 666 | 94 | 86.83 | 62.12 |
| 30 | 799 | 103 | 95.12 | 68.05 |
| 35 | 866 | 108 | 99.00 | 70.83 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.