Heliolisk Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Heliolisk catch odds
Heliolisk is Electric / Normal type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Heliolisk capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 36 | 16 | 22.00 | 17.20 |
| 5 | 350 | 50 | 67.92 | 53.12 |
| 10 | 743 | 73 | 98.87 | 77.32 |
| 15 | 1,114 | 89 | 121.07 | 94.68 |
| 20 | 1,485 | 103 | 139.79 | 109.32 |
| 25 | 1,857 | 115 | 156.30 | 122.23 |
| 30 | 2,229 | 126 | 171.22 | 133.90 |
| 35 | 2,414 | 131 | 178.21 | 139.37 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.