Guzzlord Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Guzzlord catch odds
Guzzlord is Dark / Dragon type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Guzzlord capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 40 | 42 | 19.08 | 10.72 |
| 5 | 389 | 132 | 58.92 | 33.09 |
| 10 | 825 | 192 | 85.77 | 48.17 |
| 15 | 1,237 | 235 | 105.03 | 58.98 |
| 20 | 1,650 | 271 | 121.27 | 68.10 |
| 25 | 2,062 | 303 | 135.59 | 76.14 |
| 30 | 2,475 | 332 | 148.54 | 83.41 |
| 35 | 2,681 | 346 | 154.60 | 86.82 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.