Golem Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Golem catch odds
Golem is Rock / Ground type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Golem capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 41 | 19 | 21.24 | 20.02 |
| 5 | 397 | 59 | 65.60 | 61.82 |
| 10 | 843 | 86 | 95.49 | 89.99 |
| 15 | 1,264 | 106 | 116.93 | 110.20 |
| 20 | 1,685 | 122 | 135.01 | 127.25 |
| 25 | 2,106 | 136 | 150.95 | 142.27 |
| 30 | 2,528 | 149 | 165.36 | 155.85 |
| 35 | 2,738 | 156 | 172.11 | 162.21 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.