Gloom Catch Rate
Explore conditional catch probabilities from your assumed base capture rate, level, ball, berry and throw.
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Estimating Gloom catch odds
Gloom is Grass / Poison type. Select the relevant type medals; their multipliers are averaged, Pokémon level, ball, berry and throw bonuses.
Enter an encounter-specific assumed rate to produce a conditional estimate; the calculator does not assert a live Gloom capture rate.
Level and CP reference
| Level | Perfect CP | HP | Attack | Defense |
|---|---|---|---|---|
| 1 | 23 | 15 | 15.79 | 14.19 |
| 5 | 226 | 49 | 48.76 | 43.83 |
| 10 | 480 | 71 | 70.98 | 63.80 |
| 15 | 720 | 87 | 86.92 | 78.13 |
| 20 | 960 | 101 | 100.36 | 90.21 |
| 25 | 1,200 | 113 | 112.21 | 100.86 |
| 30 | 1,441 | 124 | 122.93 | 110.49 |
| 35 | 1,561 | 129 | 127.94 | 115.00 |
A Pokémon’s CP alone does not identify its level or IVs. These rows use perfect IVs and do not establish encounter availability.
Formula and scope
P = 1 − (1 − min(1, BCR / (2 × CPM))) ^ (Ball × Berry × Throw × Curve × Medal × Encounter)
Models a successful ball hit with constant assumptions. Fleeing, misses, critical catches, changing raid-ball bonuses, Adventure Effects and special guaranteed encounters are excluded.